29.10.2013 16:11
  On the day of Halloween it was common practice to conduct rituals to calm the dead and on the night of the 31st October, to tell tales of the ancestors.
We have decided to put all dead heroes to rest and introduce 20% discount to all items.
The discount will be active from 31st of October until 1st of November (inclusive).

Additionally, from 31st of October until 1st of November (inclusive), each day when a player logs in, they will receive a gift “More experience”.
This gift will be given out once every day, will be active for 3 hours, and give +200% to experience killed from monsters.
18.10.2013 12:23
 “Assassination” event is now available for 2 vs 2 and 1 vs 1.
3 vs 3 was removed.
Duration of the event was reduced, to 7 and 5 minutes.

New achievements were added, for exploring locations, killing monsters, etc.

1) Summon creatures are no longer counted toward kills in Assassination event
2) Bows will no longer require arrows to shoot

Starting locations.
Changed design of beginning locations – Village of Mists and Wolf Village.
They are also now joined with Forest of Mists and Wolf Forest.
Separate entrances into these forests are no longer available on the global map.

Global map.
On the global map, near the entry points, there are now level requirements listed.

Hunters reputation.
New reputation is available for all players: “Hunters reputation”.
It allows players to purchase bows, arrow buffs, and etc.
You can gain this reputation after finding Great hunter on the Hunters camp.
Bows were removed from all shops.
26.09.2013 11:03
Battle events

Events "Slaughter" and "Stronger side" were removed.
Instead of them you will now find a new event - "Assassination".
It is available for levels 5-19, 20-39, 40-75.
Objective of this event is for one team to kill more enemies than the opposing team in 10 minutes.

Other changes:

"Green"-class items are now 20% stronger
"Red", "Blue", and "Purple" items now have one more slot for jewels
Changed visuals of some questgivers

1) Loot and experience should now be distributed normally in group dungeons
2) Fixed the amount of repairs available for items of classes 4-5-6 (works only for new items)
3) Bows will no longer require arrows to shoot.
P.S. to compensate players for any arrows they have left, in Heroes' Base you can trade any 100 arrows for 50 copper.

30.08.2013 15:12
 Important updates for Grande server!
 Please take a look at list of changes.

1. Abilities changed for every class in game.
Now 9 class abilities are available, divided into 3 schools, plus 7 divine and 4 passive skills.
Those abilities and skills are available in the 'Abilities' tab. Look, explore and use them!
If your hotkeys panel is empty - don't worry. Just drag and drop them from the 'Abilities' tab.
Note: All divine abilities require gems.

2. Item parameters changed
We have changed parameters for almost every item in-game. Player items will adjust automatically.
Warrior now deals mainly physical damage, thief employs nature and poison, priest - holy, and mage - fire damage.
- Item sets of any colour provides additional bonus to player;
- Health and mana potions restore 50% more;
- Food buffs empowered by 50%.

3. Cities
Heven and Monolit drastically changed their appearance.
Now every trader lives near his or her shop; taverns are available, almost empty at the moment.
This is the first step towards greater updates of the cities, Hevmon and corresponding quests.

4. New dungeons and quests
- Seeker Base has new quests available as well as couple of new instances.
- New quests for levels 45-50 will open new Crystal Cave dungeon.
- Baa Temple dungeon awaits players of the 50-64 levels. You can find Temple entrance in the ruins in Hortis lands.
- Gem mine dungeon is available, rewarding players with gems as they fight their way through the instance.

5. Clans
Distributed clan points will be discarded, money spend on them - returned to clan treasury.
Bonus types changed. Bonuses prices are lowered (permanently).
PS. Clan leaders, don't forget to redistribute clan bonus points.

6. Monsters
- Monster parameters changed. Now some of them deal damage of various types, some monsters learned new abilities.
- Previous monster attacks of frost, dark and arcana type are changed.

7. Faction reputations
Faction reputations are now available. To level up those reputations do quests provided by commanders in Upper Heven/Monolit Edge.
Those quests (ordinary and daily ones) are available on 40th, 45th, 50th and 75th levels.
You will need those reputation levels to use new items sold by Faction Reputations vendor.

8. Various
- 2 ability slots are added to hotkeys panel.
- From the very start every character has 5 points for 4 defense types.
- Great Hero from the Seeker Base now sells 'Hero shield V' to players who got to the 5th lvl in Heroes Guild.
- Traders now buy Valor point items as well.
- Academy is now open in the lands of Hortis.
- Hevmon caves changed its appearance.
- 24 slot bags now available in shops.
- Leaving clan triggers 24h cooldown on entering another clan.
- Character and talents pages changed - now they are really handy and nice.

[118] Dash
[111] Герт
[110] super1
[107] Gringo
[107] SVIT
[107] IF49
[104] Gringo
[103] wolfder
[103] Dante
[102] Rizvan
Client download
Step 1. Character name
Step 2. Select side
Step 3. Select character class
Step 4. Select character gender
When you select a faction, only characers of those faction will be available for your account.
- high amount of life
- high physical damage
- melee attacks
- low accuracy
Knights are intended for melee battles. They are as strong as steel and know how to command a weapon. All their abilities are oriented towards melee battles. After the fall of the old world they were the first to protect the laws and the rule of Great Empire.
- high accuracy
- uses poisons
- low level of life
- low level of mana
Rogue is a class intended both for melee and ranged attacks. Rogues are masters of hiding and poisoning their enemies. Empire uses their services in tricky situations, like stealing or assassinations.
- different protective abilities
- medium level of life and mana
- low physical damage
- not many attacking abilities
Priest combines the power of the body and spirit. Priests bless with one hand and curse with the other. Old world collapsed, but gods still grant powers to their priests and Empire needs them even more than before.
- high amount of mana
- magical attacking abilities
- weak physical attacks
- low level of life
Mage is a class intended for ranged magical attacks. They do not like brute force and prefer magical sciences. After the cataclysm all living mages joined their strengths and knowledge to try and return the old world.
- high amount of life
- high physical damage
- melee attacks
- low accuracy
Berserk is a class intended for melee battles. They are physically strong and have a lot of life. All of their abilities target melee battles. They think they can make the Gray Wasteland the most glorious kingdom of them all - they will have to, however, drown their enemies in their own blood.
- high accuracy
- usage of poisons
- low level of live
- low level of mana
Sting of Wasteland is a class intended for ranged and melee battles. They prefer to stay in the shadows and solve their problems by using poisons. Wasteland values them as excellent scouts, but Stings are not afraid to get their hands dirty with something more shady.
- well-developed protective abilities
- low level of life and mana
- low physical damage
- not many attacking abilities
Priest combines the power of the body and spirit. Priests bless with one hand and curse with the other. No matter what happens, until the faith of the priest is strong the gods will grant them the power and abilities much appreciated in the Wasteland.
- high level of mana
- magical attacking abilities
- weak physical attacks
- low level of life
Shaman is a class intended for ranged magical attacks. They prefer to weave spells rather than fight in melee battles. Shamans collect all possible knowledge to recreate the world as it was before the cataclysm.