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28.05.2014 15:28

Several updates in the game:

- “Ruby” class equipment is now a little stronger than “Blue” class equipment. Each equipment piece has also received one additional slot for jewel that can be encrusted.

- Rune to receive Jewel+ has been changed to ensure that more rare and useful jewels are found more frequently.

- Minimum level required to enter the Trials Tower was increased to 10.

- Decreased the amount of repairs available for Victor's Ring.

- Changed the price of sending a letter via “Mail” menu. It now costs 10 copper coins.




07.04.2014 17:26
Updates:

New group instance added - “Night Hunt”. You can access it via Blue Portal in Trials Tower. A unique instance, where you must plan your actions and carefully pick your battles. Up to two characters from the same group can be in the instance. Standard group rules apply. Help the Priestess gather Astral Shards and receive a reward!

Changes:
- Rune of Experience, which double the experience gain from monsters, is no longer bound to character.
- Astral Key now binds to character on acquire.


28.03.2014 12:53
New portal has opened in Trials Tower. Not everyone will be able to survive there, but in any case you should first speak to Blind Seer.

Merchant in Trials Tower now has a rune which will make your attacks on different types of monsters significantly stronger, which will help you kill the strongest forces of Evil.

Trials Tower monster movement speed has been reduced.

Rewards which are given out from Pandora Chest have been reevaluated. The chance to receive a unique Modifier has been increased up to 5 times (depends on the type of modifier). Several rewards were removed.



* Equipment for levels 70-80, new Trials Tower with a unique reward, Jewels+, and other updates - already available! 

* A merchant has been added to Desert of Death, who sells equipment level 70, 75, and 80 - for rubies and valor points. She has the best equipment you can find! The cost of high-level items, in rubies, has been decreased by more than 15%, to make them more available to all players. 

* A mysterious portal in Arobar village has become active! 7 trials await a Great Hero in the Trials Tower - a real adventure for a true hero! 

* In the Trials Tower lobby, you can purchase jewels+. After purchasing one of the runes to receive the jewel, you will get a random Jewel+ of the appropriate level. 

* Pandora's Chest has been added. By using this Chest you can receive a random item from the game, including a unique Modifier, which will make your character significantly stronger. You can purchase this chest from any elixir merchant. 

Other changes
* Added a pet summon scroll: cat. It is available at almost every elixir merchant; 
* Added an elixir which briefly increases your movement speed - now available at the elixir merchant; 
* Added health, mana, and stamina potions for level 60 - they can be purchased in the Desert of Death. 

Fixes
* Fixed a bug which allowed players to bring monsters into safe zone on Desert of Death.
[113] Dash
[110] super1
[109] Герт
[107] IF49
[107] Gringo
[107] SVIT
[104] Gringo
[102] wolfder
[100] Dante
[100] Rizvan
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CREATING CHARACTER
Step 1. Character name
Step 2. Select side
Step 3. Select character class
Step 4. Select character gender
When you select a faction, only characers of those faction will be available for your account.
Knight
- high amount of life
- high physical damage
- melee attacks
- low accuracy
Knights are intended for melee battles. They are as strong as steel and know how to command a weapon. All their abilities are oriented towards melee battles. After the fall of the old world they were the first to protect the laws and the rule of Great Empire.
- high accuracy
- uses poisons
- low level of life
- low level of mana
Rogue is a class intended both for melee and ranged attacks. Rogues are masters of hiding and poisoning their enemies. Empire uses their services in tricky situations, like stealing or assassinations.
- different protective abilities
- medium level of life and mana
- low physical damage
- not many attacking abilities
Priest combines the power of the body and spirit. Priests bless with one hand and curse with the other. Old world collapsed, but gods still grant powers to their priests and Empire needs them even more than before.
- high amount of mana
- magical attacking abilities
- weak physical attacks
- low level of life
Mage is a class intended for ranged magical attacks. They do not like brute force and prefer magical sciences. After the cataclysm all living mages joined their strengths and knowledge to try and return the old world.
- high amount of life
- high physical damage
- melee attacks
- low accuracy
Berserk is a class intended for melee battles. They are physically strong and have a lot of life. All of their abilities target melee battles. They think they can make the Gray Wasteland the most glorious kingdom of them all - they will have to, however, drown their enemies in their own blood.
- high accuracy
- usage of poisons
- low level of live
- low level of mana
Sting of Wasteland is a class intended for ranged and melee battles. They prefer to stay in the shadows and solve their problems by using poisons. Wasteland values them as excellent scouts, but Stings are not afraid to get their hands dirty with something more shady.
- well-developed protective abilities
- low level of life and mana
- low physical damage
- not many attacking abilities
Priest combines the power of the body and spirit. Priests bless with one hand and curse with the other. No matter what happens, until the faith of the priest is strong the gods will grant them the power and abilities much appreciated in the Wasteland.
- high level of mana
- magical attacking abilities
- weak physical attacks
- low level of life
Shaman is a class intended for ranged magical attacks. They prefer to weave spells rather than fight in melee battles. Shamans collect all possible knowledge to recreate the world as it was before the cataclysm.